This reponse can be found in the comments section of the original article on IGN Insider, but since you won't be able to access it without Insider and since
everybody won't read that article, AND since this is something I've wanted to rant about anyway,
I'm posting it here.
You'll be left slightly without context, but it should make sense for the most part:
"It's always enjoyable to read Mike's articles because he is extremely intelligent and articulate, but I have yet to be on the same page as him.
I can't disagree that these are the rules to gain a bigger audience for the genre, but I know for sure that if my favourite series' were to adopt many of these rules I would be extremely frustrated.
Like Firebyrd is saying, I love the fact that WRPGs are heading in the suggested direction. I love the ability to choose, but I think FFXII made so many incredible steps in the JRPG realm that prove there is a need for the segregation.
As hard as it is for me to say, I disagree with Clayman when he says moments in VII and XII (and IX for me) would be more impactful if playing with others. These games are intensely personal experiences for me and I would like to leave the multiplayer experiences for Smash or Halo or Kart or Tetris or Mario even.
I love discussing the impactful moments from a great RPG with others, but in the same way I love discussing a powerful book with others. I'm glad nobody was reading over my shoulder, but I'm also glad I can share my take on the experience afterward.
That's why I love games, there are so many amazing experiences to be had. So I'm terrified of the homogeneous nature more and more people seem to be suggesting that games adopt.
Give me Fallout 3 without numbers or cutscenes or dragons in a rich, dense world and I will likely adore it.
But please also give me a sprawling FFXIII with countless cutscenes, and numbers to pour over after each battle and I will likely also adore it.
There is room for both.
But I will agree that it is the characters that are important and that's why I'm glad that apparently FFXIII is NOT about saving the world."
So what do you think?
Do you prefer the WRPG or the JRPG? Would you like to see the birth of smaller, denser, numberless, cut-sceneless multiplayer RPGs? Or would you like to stay in your room crying to yourself while Aeris dies?
_ethan
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