There's only so many times that I can make reference to how many posts I've made in the title before it starts to get beyond bogus.
You can tell that I'm already getting self conscious about it since I justified it in my first sentence.
In any case, I might join the horde of bloggers talking about Super Smash Brothers Brawl upon its release just over a week away, but until then let's consult on Tales of Symphonia: Dawn of the New World.
From the little media I've seen, it's shaping up to be a cinematic, robust title.
But before we get into it, let's talk about the original.
Tales of Symphonia
Considering the fact that both the main hero and main heroine of the game are annoying, shallow twats, it's a surprisingly good experience.
The battle system is engaging, the quest is long, most of the graphics are pretty and there are all the sidequests, details and easter eggs that a good RPG should have.
Sounds solid right? Right. However, there are some extremely frustrating elements that showcase the inability of the genre as a whole to grow up and be relatible.
Love Stories
Lloyd and Sheena (although she's too good for him), Presea and Genus. Hell, even Kratos and Raine. There were possibilities all OVER the place here. But Lloyd was way too caught up in over-the-top save-the-world jargon that he never became a real character with, you know, a penis.
Even
more frustratingly, sometimes it
was set up a little bit. There
would be lines that led you to believe that these people had real, subtle emotions and thought processes. Including the complications of having feelings for a woman in the body of a girl, or having multiple feelings for a best friend and a new, older ally.
Granted, there's something to be said for not giving too much away, but you can achieve tactful subtlety without completely dropping a love story that was intentionally set-up.
This point is very similar to my next point.
Believable dialogue and charactersIt's like they hired one really good writer to throw in 10-20 lines of powerful, subtle dialogue and left the rest to a chimp.
The major problem with most games with a lot of writing isn't necessarily the characters. It's the fact that these character's personalities are written on their sleeves. I feel like the dialogue would be pretty unchanged if Lloyd just went around saying "I'm determined and pure of heart!" and Collette said "I'm sweet and apologize too much".
There is
potential even in these characters that are pretty much a staple in any RPG anyway.
Lloyd could actually struggle with his cause. Question why he does what he does and maybe get lonely like a real human being.
Collette could show real signs of how she likes to carry everybody's burden. Show how much pressure is on her shoulders. Maybe even lash out.
And when these struggles DO happen, the characters just seem to either spell it out completely or be brooding and say nothing at all.
It's like
so many moments are on the verge of packing an incredibly powerful punch but they just jump to the superlative and miss it.
It's a common mistake. People assume that the biggest premise will be what entices, but nobody will give a shit about saving the world if they don't care about
who is saving the world.
That's why I'm excited about FFXIII
not having a "save the world" story. But that's a whole other post.
So those are my major gripes, really. Don't have characters just read out their character descriptions, let them actually have thoughts beyond saving the world.
It's what FFIX and Radiata Stories did really well.
So moving on to the sequel...
Tales of Symphonia: Dawn of the New World
First things first, the monster collecting thing has me full of dread.
I love that the cast is practically doubling, so
why would you add a stupid Pokemon element to confuse the whole thing? I love Pokemon, but leave it alone. Let it be its own thing.
But I won't judge that too much until I see just how necessary it is to the gameplay.
More importantly...
Hire new voice talent or at least a new voice director.
Mediocre dialogue delivered with mediocre conviction just didn't cut it last time. If the writing is going to be better (which it damn well should be) then don't drag it down with voices that just seem to want to finish their day and get paid. It wasn't as bad as the Baten Kaitos voicework, but it also wasn't good. Which perhaps the exception of Sheena.
Which brings me to...
More Sheena.
Okay, so this is just because I love her. But seriously. She's awesome.
Okay, maybe I talked more about the first game, but overall, I'm optimistic and excited for the sequel.
Smash soon!
Looking forward,
_ethan